Monday, 18 May 2009

"I Took a Bite Out of Crime and Kinda Wanted Seconds" printed at Threadless!



Slogan by me, artwork by my friend Phil. He did such a great job on this sucka. I couldn't be happier!

It went up for sale at Threadless today! Check it out! :D *stuffs face with cookies*

Thursday, 14 May 2009

Nes Game Baddie: Raddish!

Nes Game Baddie: Raddish!
Just foolin around in Illustrator, drawing a character you might have already seen in one of the game demos. I don't think the drawings for the manual I have planned will look like anything this. I'll probably try to make them look as much like the old Zelda and Mario manuals as possible. I know you care! It's all very interesting, I'm sure! zzzzzzz

*adjusts Bret "The Hitman" Hart sunglasses and returns to nap*

Wednesday, 13 May 2009

Buy them at your local bookstore or use this handy coupon for ordering!

Buy them at your local bookstore or use this handy coupon for ordering!

Ever since I was a kid, I always thought the wonderful lettering and mail order forms in the back of paperback books were the coolest. I'm weird. Anyway, just thought I'd share!

lol @ how many of those THRILLERS were been made into movies! I lost count.

Thanks for a Million Flickr Views! :D

Thanks for a Million Flickr Views! :D

I just noticed that I squeaked by 1,000,000 views last night! Thanks so much, guys! :D To celebrate, let's all order like 100 pizzas and watch Brewster's Millions together. I'm so in!

Sunday, 10 May 2009

Who's the Miniboss? New playable level!

Woohoo! An update! I've been working on a lot of new features and enemies this week, and thought I'd show you guys this new miniboss system I've been trying. I've also been working out bugs one by one, and I KNOW there's some big ones in this update, so don't be afraid to mention stuff you find! Thanks, guys!

Monday, 4 May 2009

Might as Well JUMP!



Thanks for all the help pointing out bugs and features you'd like to see, guys! Keep em comin! :D It might not look like much, but I did wanna share some exciting new updates for today (which took FOREVER to figure out, believe me).

- Water and Exit doors
- Super jump when you bounce off an enemy's head (try it!)
- Enemy goes POP! when you destroy it
- New health system and stat bar
- New enemy! I still wanna work on it some more though.

Things to work on as soon as I can:

- Extend the stat bar at the bottom
- A walking sound
- Tighten up various jump/enemy defeating glitches
- Continue working on the tiles and sprites
- Fixing the jumping error that occurs when there's only 2 spaces of room to jump

Hooray! Tomorrow I might take a break from all of this damn programming and actually draw something. Like maybe that little roller blading radish character up there. I know you care! I can see it in your eyes. *roller blades away*

Friday, 1 May 2009

Lots of New Features in This NES Game Update. Check it Out! :D

New update today! I'm so pumped for this, guys. I can't believe I'm playing my own Nintendo-ish-esque-kinda-sorta game. The flashing part after you get hit was the hardest part so far, but I knew I wanted it bad enough to keep trying! Woohoo! :D

New in this update:

- Top of the screen now extends beyond visible area
- You can hop on an enemy's head to destroy it
- Removed the shooting feature for now
- Running into an enemy makes you lose health and bounce back
- If the enemy was heading in your direction, running into makes it turn around and go the other way
- You momentarily flash and are impervious to damage immediately after being hit
- Win screen
- Game Over screen

Shout out any features you think this baby needs, even if you've heard em said before. And don't be afraid to mention things that look off, or any glitches that you may find! Every litter bit helps. Thanks again, guys! :D