Finally, an update! I know you still care, five months later. *crickets* I just don't get the free time to tinker around with my NES game anymore. Anyway, we've got moving platforms now! Isn't that exciting?! :D They looked easy enough to implement in the tutorial, but I've muddled up my code so much by this point that I had to start from the ground up. And the math was driving me CRAZY. It's a wonder I have a working demo to show you at all. But enough about me, how was YOUR day?
Let me know what you think needs improvement, even if it's been said before. Every little bit helps. Thanks, guys! And have fun. :D
New in this update:
- Moving platforms (Yes!)
- New enemy: Slugalug
- New music: Skyway
- Spikes
- 2 way doors
- Zonked out animation
- Began improving my equations and making sense of 1500 lines of my Total Amateur Hour code
Things I want to work on:
- Improve enemy collision detection
- Stop that annoying jump when there's only 1 space to move
- Finally pick a name for the character I've had for almost 2 years. I'm thinking something like Zubby. Or Zib. Any Arabic slang term for penis will probably be fine.
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